Since the last blog post we made, we’ve made huge changes to the PvE systems in the game. You can learn more about that here but I know that some of you don’t care about that and would instead like to learn about something even cooler, a specialty class reveal! This specialty has got to be my second favorite specialty, although I’m probably very biased as, like the Farmer, I designed it. As for the Artist and Explorer specialty leaks, those two are going to be Jerome’s problem (since he designed those specialties), unless he wants me to do them, which he probably will. Anyway, this specialty is called the Chemist, from, of course, the Scientist profession. It’s no wonder I like the Chemist so much, a bunch of math that we cleverly disguise as “puzzles”, and I love math, I mean puzzles. The Chemist can gain three different types of resources: Plant Herbs, Stone, and Monster Parts. Some Chemist cards will allow you to gain these resources, while others will allow you to use them. Some unique card types the Chemist has are: Resourcers (Summons that grant resources each turn), Materializers (Items that can change or grant resources), Constructs (Summons that can only be summoned by spending resources) and Formulas (Items that can spend resources for certain effects to happen). A chemist can also tap their character to either spend 2 energy to get a random resource or spend 3 energy to get a resource of their choice.
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